superfailz

What are your latencies to blizzards EU servers?

29 posts in this topic

After looking at the above conversation, we are happy to be involve in such thread. In order the get the best latency, first we have to understand the dependencies and the major elements which might effect your latency: 

 

First, the ISP's are contracting with international providers either by the dry routes (Land) or through the wet route (sea). Sometimes it's direct IPLC to Europe, and sometime through other destinations. The major difference might result in higher latency, but at the present time, most of the international routes are optimized to provide best routes, resulting in closer latency ms. So let's take this factor on a side. 

 

The LTE: 

Unfortunately, the mobile is non guarantee service. It always depend on the load within the closest cell. This changes with the geographic location. You will always be getting different ms depending on the share and the time of the day. 

 

For Fiber GPON clients: 

This is the most guaranteed service in Kuwait. Usually the latency between the ONT box located in the house to the main point of the ISP is 10-15ms and that's consider to be the least across all other internet service. Another factor, we do have CAT6 cables connecting between this ONT box and the main router, this isn't the DSL areas, (with few exceptions to DSL clients having upgraded cooper to CAT6 cabling from MOC external point to inside the house). The GPON provides stability and FASTtelco does offer the gaming package on the GPON due to the reduction of error factors. 

 

Finally, the DSL: 

The ISP's differ in providing the local ms depending on their equipments, routes and the type of services with MOC. the best comparison is to test the local ms (between you and your ISP). This will indicate the exact latency which will assist you conducting the comparison. 

 

Best way to conduct the test: 

When the ISP conduct test on the client house, they check the external point, and that's what's guaranteed. Meanwhile, the local cable (Cooper) is out of the scope. Therefore, a proper cable needs to be in place. Today most of DSL areas are 30 years old, and we heavily recommend to replace those cooper cables with CAT6 cables in order to have stable service. 

 

The Router does play a major role with all the service, and Last factor, is the local network. conducting the testing must be done through the main router (through the LAN cable). 

 

We did test result to your IP, and the below is sample result. Those test were conducted using Fiber connection 

 

64 bytes from 185.60.112.158: icmp_seq=11 ttl=243 time=123.021 ms

64 bytes from 185.60.112.158: icmp_seq=12 ttl=243 time=122.907 ms

64 bytes from 185.60.112.158: icmp_seq=13 ttl=243 time=127.130 ms

64 bytes from 185.60.112.158: icmp_seq=14 ttl=243 time=119.751 ms

64 bytes from 185.60.112.158: icmp_seq=15 ttl=243 time=120.668 ms

64 bytes from 185.60.112.158: icmp_seq=16 ttl=243 time=120.218 ms

64 bytes from 185.60.112.158: icmp_seq=17 ttl=243 time=120.512 ms

64 bytes from 185.60.112.158: icmp_seq=18 ttl=243 time=119.886 ms

64 bytes from 185.60.112.158: icmp_seq=19 ttl=243 time=120.150 ms

64 bytes from 185.60.112.158: icmp_seq=20 ttl=243 time=120.453 ms

64 bytes from 185.60.112.158: icmp_seq=21 ttl=243 time=119.755 ms

64 bytes from 185.60.112.158: icmp_seq=22 ttl=243 time=120.234 ms

64 bytes from 185.60.112.158: icmp_seq=23 ttl=243 time=120.817 ms

64 bytes from 185.60.112.158: icmp_seq=24 ttl=243 time=119.685 ms

64 bytes from 185.60.112.158: icmp_seq=25 ttl=243 time=119.925 ms

64 bytes from 185.60.112.158: icmp_seq=26 ttl=243 time=120.253 ms

64 bytes from 185.60.112.158: icmp_seq=27 ttl=243 time=120.700 ms

64 bytes from 185.60.112.158: icmp_seq=28 ttl=243 time=125.480 ms

 

We hope the above clears some misunderstanding on how to conduct a proper test cases. 

 

FASTtelco, 

Edited by FASTtelco
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Hey there,

We're having 93ms latency for Overwatch and Wow. You can check our instagram for pics @plugged_gaming

Get Plugged!

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